Scenes, sequences and acts

The outline board uses the words the industry uses, with one rule each. Get these straight and everything else on the board follows.

RungWhat it is
BeatThe smallest unit of dramatic exchange inside a scene: an action and the reaction that shifts the scene's value one notch. Two to six per scene. Never a pause.
SceneOne continuous dramatic event in unified time and place that turns a value. The planning card: about three pages, one heading or a chain of several.
SequenceA header over two to six scenes driven by one objective, ending in a turn bigger than any scene's. Ten to fifteen pages, bound by its objective, not a place.
ActA run of sequences ending in a major reversal. The act break is a one-way door.

Scene cards are the ones that get written. Acts and sequences are headers: they frame the cards under them and carry no pages of their own.

Creating a scene card

Click Scene in the toolbar to drop a new card on the board, or drag a wire off an existing card's handle onto empty canvas and pick Scene from the menu. The second way makes the card and wires it into the flow in one move.

Editing a card

Click the title or the description and type. Both save as you go, and Escape puts the text back the way it was.

The beats inside a scene

Select a scene card and its beats list opens inside it. Each row is one beat, in playing order: the action and the reaction it gets. Two to six per card is the working range, and the card holds up to a dozen before it tells you that more than that is usually two scenes.

Beats are not a summary of the scene broken into pieces. They are the moves the scene plays, so the writing stage plays each one instead of glossing the whole event in a paragraph. A useful card runs want, then resistance, then the turn.

The list is built for typing, not clicking:

KeyWhat it does
EnterCommit this beat and open an empty one after it
Backspace on an empty rowRemove the row and put the cursor on the one above
Alt with Up or DownMove the beat up or down the list
Up and DownMove between beats
EscapePut the row back the way it was and leave it

On a Mac the move key is Option. Hovering a row also shows small buttons to move it or remove it, if you would rather use the pointer. Deselect the card and the beats fold away behind a count, so a full board stays readable.

Headers and what belongs to them

There is nothing to assign. A scene belongs to the nearest sequence header before it in the flow, and that header belongs to the act before it. Rewire the flow and the grouping follows.

A sequence header wants one objective in its description, plus the turn it builds to: "get the manifest out of the harbour office, and lose the only person who could vouch for her". If a header's scenes are pursuing two different things, it is two sequences. If it stands over one scene, it is not a sequence yet.

An act header wants what the act has to accomplish. Acts run in classical proportion, about a quarter of the script, then about half with a midpoint that turns the story, then a fifth. Act three is never longer than act one. Television runs to its own shape, with an act-out on every act, and a short film is one question with no sequences at all.

Each header shows what hangs under it, so an act with one thin sequence, or a header with no scenes, is visible on the board before you spend anything generating it.

Deleting

Select a card and press Delete or Backspace. Its wires go with it. Hold Shift and drag a box to take several at once. The Start and End anchors are structural, so they stay put even when they are part of the selection.

Deleting a card in the middle of the flow leaves a gap where its wires were, and the cards after it show as unwired until the chain is joined up again. Wire the two loose ends together, or click Repair wiring and let the board rebuild one Start-to-End chain.

Cards from an older outline

Boards built before the ladder had one row of Beat cards, and those cards were already scenes in everything but name: one event, about three pages. They still open, read and generate exactly as they did.

On an older board a card reads as a Scene with a small amber dot, and the beats list is not available inside it yet. The banner on the board offers the one upgrade that changes this. It turns Beat cards into Scene cards and sequence markers into Sequence headers with their scenes under them, deletes nothing, and saves the current outline to Version History first.

From outline to script
When the board says what you mean, generation reads your titles, descriptions and beats and writes from them. A card with three real beats produces a scene that plays its moves. A card with a one-line summary produces a scene that summarizes.

Habits worth keeping